Starters and/or Stumpers Books
Price: $15.00 each
| BOOK TITLE
CLASSIFIED INFORMATION-NUMBERS FOR A REASON (48 warm up and 48 main activities for classifying 8 given numbers into 2 groups for a mathematical reason)
CRACK THE CODE, BOOK A (180 daily problems including alphabet and symbol codes plus 36 pages of progression challenges)
CRACK THE CODE, BOOK B (180 daily problems including alphabet: and symbol codes plus 36 pages of code deciphering)
FIND THE X TILE (100 activities discovering the value of X by listening to mathematical vocabulary clues & eliminating numbers)
FINDING X ...ALGEBRA BEGINNINGS (100 activities utilizing math vocabulary & the problem strategy of elimination to determine the value for x)
MATH MODELS WITH MAGNETIC MATERIALS (vocabulary/concept clues and pictorial models for magnetic marbles and disks--expecially useful for estimating quantities shown on the overhead) (The book is a $15.00 item and is seperate from the magnetic kit.)MAGNETIC KIT
MATH STARTERS & STUMPERS (think problems, estimates, lines and signs to start your math period, plus 180 stumper problems)
MONEY LOGIC (100 reasoning activities involving the alignment of U.S. valued coins; ideal for starters or center activities)
MORE STARTERS & STUMPERS (80 "quick responders" & 120 "time takers" to provoke thought & to challenge!)
PRIMARY STARTERS & STUMPERS (80 estimations to start the class and 80 problems for daily challenges)
SEE THE C'S: CLOCKS, CARDS, CALENDARS, COINS, CALCULATIONS & CONUNDRUMS (180 stumper problems as seen in the world around us plus 36 puzzled situations)
SHOW ME & STUMP ME (starters and stumpers for the very young)
THINK-N-TOUCH: HANDLES FOR PROBLEM SOLVING (180 daily manipulative problems with tiles, coins, toothpicks, pretzels plus 36 tangram tasks)
TURN OVER TILES TO FIND X (100 activities for listening to clues and eliminating tiles by turning 9 of them over, leaving one tile as the X tile)