Starters and/or Stumpers Books

Price: $15.00 each

| BOOK TITLE

CLASSIFIED INFORMATION-NUMBERS FOR A REASON (classifying 8 given numbers into 2 groups for a mathematical reason)

CRACK THE CODE, BOOK A (180 daily problems including alphabet and symbol codes plus 36 pages of progression challenges)

CRACK THE CODE, BOOK B (180 daily problems including alphabet: and symbol codes plus 36 pages of code deciphering)

FIND THE X TILE (discovering the value of X by listening to mathematical vocabulary clues & eliminating numbers)

FINDING X ...ALGEBRA BEGINNINGS (100 activities utilizing math vocabulary & the problem strategy of elimination to determine the value for x)

MATH MODELS WITH MAGNETIC MATERIALS (vocabulary/concept clues and pictorial models for magnetic marbles and disks--expecially useful for estimating quantities shown on the overhead) (The book is a $15.00 item and is seperate from the magnetic kit.)MAGNETIC KIT (manipulative kit for use with the book Math Models With Magnetic Materials; includes magnetic wand, 40 magnetic marbles, and 100 colored disks. This item is $16.00)

MATH STARTERS & STUMPERS (think problems, estimates, lines and signs to start your math period, plus 180 stumper problems)

MONEY LOGIC (reasoning activities involving the alignment of U.S. valued coins; ideal for starters or center activities)

MORE STARTERS & STUMPERS (quick responders & time takers to provoke thought & to challenge!)

PRIMARY STARTERS & STUMPERS (80 estimations to start the class and 80 problems for daily challenges)

SEE THE C'S: CLOCKS, CARDS, CALENDARS, COINS, CALCULATIONS & CONUNDRUMS (180 stumper problems as seen in the world around us plus 36 puzzled situations)

SHOW ME & STUMP ME (starters and stumpers for the very young)

THINK-N-TOUCH: HANDLES FOR PROBLEM SOLVING (180 daily manipulative problems with tiles, coins, toothpicks, pretzels plus 36 tangram tasks)

TURN OVER TILES TO FIND X (listening to clues and eliminating tiles by turning 9 of them over, leaving one tile as the X tile)